A Preliminary Study on the Improvement Mechanism of German Spoken Language Practice - Using Game Learning Tools as an Example

The purpose of this study is identifying the current learning environment of German language learners in Taiwan and create an alternative way of practicing German using Game Learning Mechanism, creating an interactive way between learners and increasing their opportunities to practice their oral ability.

This study follows the principle of Design Thinking process: Empathize, Define, Ideate, Prototype and Test. In this study a board game will be developed that enhances the learner’s oral capabilities and improvisation. The board game is designed following the game mechanism of Acting and is based on various interviews and surveys of German learners and teachers in Taiwan, defining the lack and needs of German learners in Taiwan.

The test results show that learners of the German language have improved on applying grammar in their oral conversations, oral speaking capabilities and increased their motivation for learning German. However, this has led to some learners have become to immersed in the game itself whereby the practicing of oral conversation have become a secondary purpose. The results of the test will be further examined by comparing the various feedback from users to further improve on the game design.

Referent/in - Presenter/s

  • I-Wen Chang (National Yunlin University of Science and Technology, Taiwan)

Zeit / Time

  • Donnerstag / Thursday, 28.2.2019
  • 16:45 - 17:20 Uhr

Raum / Room

GW2 B3.770

Sprache / Language

Englisch / English